We craft narrative-driven experiences of extraordinary quality. Each title is a statement — deliberate, beautiful, and built to last.
Each title is authored with the same conviction: that games can carry the weight of great fiction.
A sprawling political epic where every word carries weight and every alliance conceals a betrayal. Your dynasty, your legacy, your ruin.
ExploreMap the unmappable. A mystery set at the edge of the known world, where memory and geography intertwine into something unforgettable.
ExploreBuild an empire on the bones of the old world. A grand strategy with the soul of a novel and the scope of history itself.
ExploreA slow, literary horror in which the player cannot trust their own account of events. Our most unsettling work to date.
ExploreA trade empire sim set in the ancient Mediterranean. Every decision is moral. Every fortune has a cost.
ExploreOur most ambitious project. A century-spanning epic told across generations of one family. Wishlist now to be first to know.
DiscoverSeven years in the making. A political epic of 400,000 words, 60 endings, and a world that remembers everything you have done. Our most complete artistic statement.
Obsidian Crown was founded on the belief that games can be genuinely literary — that they can carry the weight of great fiction while remaining entirely themselves. We are slow, deliberate, and uncompromising. We have never shipped a game before it was ready. We intend to keep that record.
Every mechanic earns its place. No filler, no padding. We cut ruthlessly.
Story is the architecture, not the decoration. It shapes everything else.
What we leave out matters as much as what we put in. Silence has weight.
We make games people return to for years. Sales forecasts don't interest us.
Formerly Bioware. Author of two published novels. The architect of everything we make.
Systems-first thinker. Twelve years building the invisible machinery that makes story feel real.
Every visual choice is a deliberate act. Suki ensures our worlds look exactly as they must.
Responsible for over 800,000 words shipped across our catalogue. Obsessive about the telling.
"The Obsidian Throne is the most complete narrative I have experienced in any medium this decade. I do not say this lightly."
"The Last Cartographer made me feel what it is to be genuinely lost — in a world, in a story, in memory. Haunting and exact."
"Crown & Ashes treats the player as an adult. Every decision has consequence. Every consequence has texture. This is what the genre can be."
We welcome press enquiries, partnership discussions, career conversations, and considered feedback from those who have played our work. Enter your email and we will respond in person.