Games Studio Press Reviews Contact ↗
Iron Forge Games Est. 2017 — Portland, OR Vol. IV — Spring 2026
Vol. IV — Spring 2026
Now Hiring
18
Games
7M
Downloads
12
Awards
99%
Positive
Iron Forge Games — Indie Studio

HARD
GAMES
WELL
MADE.

We don't make easy games. We make games that demand something from you — and give you back twice as much.

Our Catalogue

01
Souls-like
ASHFALL

A brutal action RPG set in a world perpetually on fire. Every death teaches. Every run matters. Die, adapt, overcome — or don't.

96% Positive
PCPS5Xbox
02
Stealth
GHOST WIRE

A top-down stealth game about invisible choices and the cost of silence. Plan your route. Accept the consequences.

89% Positive
PCSwitch
03
Roguelite
RIFT CYCLE

A deck-building roguelite where every choice ripples across parallel timelines. Your past runs haunt future ones.

92% Positive
PCMobile
01 / Principle
No Pay-to-Win. Period.

Every mechanic is earned through skill, patience, or wit. We never put an advantage behind a paywall. Your wallet stays out of it.

02 / Principle
Difficulty is Design

Hard doesn't mean unfair. Every death should feel instructive. We spend weeks tuning the line between punishing and purposeful.

03 / Principle
Ship When Ready

Not when the calendar says so. We've delayed games. We'd do it again. A broken launch does more damage than a late one.

// Studio Philosophy

RESPECT
THE PLAYER.

Iron Forge was started in 2017 with one conviction: players deserve to be challenged. We don't dumb things down. We don't add difficulty sliders as a PR move. We make systems that reward mastery and punish complacency.

Nine people. Eighteen games. We intend to keep both numbers small.

// The Team

Nine people who chose hard games over easy careers. Each one could work somewhere bigger. None of them want to.

JM
Jake M.
Studio Director
SR
Sara R.
Lead Engineer
OB
Omar B.
Game Design
NK
Nora K.
Art Director
TL
Tom L.
Narrative
AP
Ana P.
Audio Lead

Press & Awards

Selected Recognition — 2022–2025
IGF
Excellence in Design 2025
BAFTA
Nominated — Best Game
IGN
Editor's Choice Award
PAX
Audience Choice 2024
STEAM
Best Indie of the Year

Player Reviews

Unfiltered — Steam & GOG
★★★★★

"ASHFALL is the first game in five years that genuinely made me feel stupid before making me feel unstoppable. That arc is the whole point."

@ironclad_gamer
on ASHFALL · Steam
★★★★★

"GHOST WIRE is proof that restraint is a design tool. Less HUD. Less handholding. More tension than any triple-A I've played this decade."

@quietoperator
on GHOST WIRE · GOG
★★★★★

"RIFT CYCLE ate 200 hours of my life. I'm not even angry. Every run feels different. The timeline mechanic is one of the most original things in games."

@deckbuilder99
on RIFT CYCLE · Steam

Get in Touch

Response within 48hrs
Drop us a line

LET'S
TALK.

Press enquiries, partnership opportunities, bug reports, or just something you want us to know — we read everything. Every message gets a reply.

Press & media enquiries
Partnership & licensing
Jobs & freelance
Bug reports & feedback
Anything else
Press
Jobs
Partner
Feedback
Other
Optional — add a message
We reply to every message. Usually within 48 hours.
MESSAGE SENT.
We'll be in touch within 48 hours.