We make gentle, heartfelt games for people who want to slow down and explore worlds worth living in. No rush, no pressure — just wonder.
Each one is a place, not just a product.
Tend your cottage garden, befriend woodland creatures, and uncover gentle mysteries that unfold across seasons.
A walking journey through an autumnal world full of letters, memories, and strangers who change you.
Weave stories together in a dreamlike puzzle game set among constellations and forgotten myths.
Collect shells, fish at dawn, and restore a tiny beachside village at whatever pace feels right.
A hand-drawn visual novel about a florist who discovers her bouquets can send messages between worlds.
A farming sim where the magic of the seasons shapes what you can grow, build, and discover.
Step into a mossy, rain-damp village at the edge of an ancient forest. Grow, forage, befriend, and let the seasons guide you. No timers. No pressure. Just a place to breathe.
We don't rush. Every step is deliberate.
Every game starts as a feeling — a texture, a mood. We ask: what would it feel like to live inside this world for 40 hours?
Art comes early. We build tone through palette and texture before a single mechanic is locked — the vibe leads, always.
Playtesting begins at the first prototype. We watch players without guiding them, and trust what we see.
We launch when it feels ready, not when a deadline demands it. Post-launch, we keep listening and keep tending.
Meadow Games is four friends who believe games can be quiet, tender, and still unforgettable. We started in 2020 around a kitchen table with one shared belief: that the best games make you feel safe, not frantic.
We take our time. We care about every screen, every sound, every line of dialogue. We think that shows.
"Fern Hollow is the first game in years that made me forget about time. I played for six hours thinking it had been two."
"The Amber Road made me cry twice and smile constantly. That's a rare achievement. I've recommended it to everyone I love."
"I never thought a puzzle game could feel like a hug. Moonthread is genuinely unlike anything I've played. A little masterpiece."